To continue on from the dismantlement of the lighters - a specifically designed mechanism was needed to allow the concept to be applied in a usable way. To make sure the product is easy to use it is not acceptable to simply use lighters in the design. Hence a gas release mechanism is needed to make sure this is possible:
This will be explored further through the use of computer aided design and simulations...
Wednesday, 14 September 2011
Tuesday, 13 September 2011
Tuesday, 13th of September 2011 - Flame and heat resistance
Because one of the primary components of the design is to feature flame and heat - we must consider the materials in which the product is manufactured (heat resistance/retardant).
It is more than likely that some form of transparent casing will be needed to protect from the open flames. A regular application of Soft Glass should be sufficient as it still takes reasonably high temperatures for it to soften or fuse. - Jim Lesko
It was briefly suggested that we use smoked/frosted glass to create a glow sensation rather than a reflective sensation.
As for the rest of the body/form, it is more a debate of colour and texture..
It is more than likely that some form of transparent casing will be needed to protect from the open flames. A regular application of Soft Glass should be sufficient as it still takes reasonably high temperatures for it to soften or fuse. - Jim Lesko
It was briefly suggested that we use smoked/frosted glass to create a glow sensation rather than a reflective sensation.
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| Images: Frosted glass to create a glow feel rather than enhanced reflections through regular glass |
Wednesday, 7 September 2011
Thursday, 7th of September 2011 - Dismantlement of the lighter
To try and figure out how we can use the lighters mechanism we decided to go out and buy a few and pull them apart...
By pulling apart the lighters and experimenting with gas flows and ignition distances, we were able to determine the rings size as well as come up with some configurations for the mechanism themselves. The below video shows how we are able to ignite the next flame off of the previous one...
Making sure that we have the correct distances between the lighters, we can start figuring out how many flames we can use as well as how big the product is going to be - and in particular how it will bit into our chosen scenario and user environment.
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| Image: Close up of the ring of fire. |
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| Image: Shows how the lever can be positioned the reverse what to still achieve gas release. |
By pulling apart the lighters and experimenting with gas flows and ignition distances, we were able to determine the rings size as well as come up with some configurations for the mechanism themselves. The below video shows how we are able to ignite the next flame off of the previous one...
Making sure that we have the correct distances between the lighters, we can start figuring out how many flames we can use as well as how big the product is going to be - and in particular how it will bit into our chosen scenario and user environment.
Tuesday, 6 September 2011
Wednesday, 6th of September - Ring of fire!
How can we create a variable flame output to project a number of users at the same time, that is constantly progressive in its function and output? The bobbing candle is an excellent concept in connecting two users working together and quite literally burning the candle at both ends - though it is somewhat restricted in its user input by only allowing two people to interact with it. Considering the context for people working on projects collaboratively, it would do well to have the ability for more than 2 or 3 members of the collaborative team to have the power to achieve both input and output in the one device.
A simple geometric is needed to represent a variable amount of people, possibly through representing a percentage of the teams inputs. -
By using a ring of fire that utilizes approximately 20 flames, there is a lot more flexibility in how many people are able to collaborate at the same time. Also to make sure an even spread of distribution during operation, applying the flames as a percentage to represent the team members involved will mean all the flames are utilized regardless of how many people are collaborating. A ring also allows the for the minimum amount area used to how many flames can be produced.
In a normal situation, the principal of using the ring off a gas stove would suffice, although this application requires the individual ignition of each flame. For this reason it was decided the use of gas as an ignition source for the flames would be the best option. With the using gas with a combination of the requirement of needing each flame to be individually lit, each flame will need to be controlled using some kind of valve mechanism.
Individual solenoid valves would work well, allowing us to control each gas line individually through the use of the Arduino circuit boards. Unfortunately due to the cost and size of solenoid valves, they have deemed to be an unsuitable to attempt to control each flame in a progressive state. The next best option was to look at mechanical valve options...
The conventional cigarette lighter uses such a mechanism to release gas past a sparking flint to create instant flame/heat. The use of a similar mechanism to control the individual flames in the product would suit the application.
{Add sketch of how a cigarette light would fit inside the base}
Using this mechanism would cut costs substantially while allowing for a higher level of mechanical design freedom. However, would we be able to stretch the concept so far as to actually use the lighters as the gas supply as well???
The problem with this is that the gas supply/lighters and mechanism becomes a consumable object which needs replacing... How do we keep the mechanism but throw away the individual gas supply and stick with a universal supply????
A simple geometric is needed to represent a variable amount of people, possibly through representing a percentage of the teams inputs. -
![]() |
| Move from bobbing candle to ring of fire |
In a normal situation, the principal of using the ring off a gas stove would suffice, although this application requires the individual ignition of each flame. For this reason it was decided the use of gas as an ignition source for the flames would be the best option. With the using gas with a combination of the requirement of needing each flame to be individually lit, each flame will need to be controlled using some kind of valve mechanism.
![]() |
| Simple electric solenoid actuator valve |
![]() |
| Section: Cigarette lighter gas release mechanism |
{Add sketch of how a cigarette light would fit inside the base}
Using this mechanism would cut costs substantially while allowing for a higher level of mechanical design freedom. However, would we be able to stretch the concept so far as to actually use the lighters as the gas supply as well???
The problem with this is that the gas supply/lighters and mechanism becomes a consumable object which needs replacing... How do we keep the mechanism but throw away the individual gas supply and stick with a universal supply????
Monday, 5 September 2011
Monday, 5th of September 2011 -
The link below will take you to the initial concept video presentation in which the group is choosing to explore:
http://dnb601-senseandsensuality.blogspot.com/2011/08/week-5-concept-presentation-burning.html
From exploring different pathways with the tutors, it seemed we should be looking at some different concepts - one of the key aspects of the design that we wanted to stick with however was the flame/candle side of the idea.
This concept of using a candle/flame was a crucial feedback medium in the context of the design. One of the main ideas in the design (and many other designs focusing towards intelligent interaction design) is the force of presence in the feedback/output side of the interaction. Controlled flame and in particular candles, bring warmth to the space, allowing most people to feel comfortable in their environment.
However, it is important that in the utilisation of the flame that we enhance the scenario in which the product is placed rather than deter the user from their current activity. This is due to the scenario/context of having multiple users contributing to a singular activity or project..
From here the group has explored various ways of moving away from the bobbing motion of the candle (that can be seen in the initial concept video). Another reason from moving away from this type of feedback is it not only distracts the users from their activities but restricts the number of people that can contribute to the activity... How can we keep the medium of flame and apply it so >3 people can participate in the same activity, with a progressive output?
http://dnb601-senseandsensuality.blogspot.com/2011/08/week-5-concept-presentation-burning.html
From exploring different pathways with the tutors, it seemed we should be looking at some different concepts - one of the key aspects of the design that we wanted to stick with however was the flame/candle side of the idea.
This concept of using a candle/flame was a crucial feedback medium in the context of the design. One of the main ideas in the design (and many other designs focusing towards intelligent interaction design) is the force of presence in the feedback/output side of the interaction. Controlled flame and in particular candles, bring warmth to the space, allowing most people to feel comfortable in their environment.
However, it is important that in the utilisation of the flame that we enhance the scenario in which the product is placed rather than deter the user from their current activity. This is due to the scenario/context of having multiple users contributing to a singular activity or project..
From here the group has explored various ways of moving away from the bobbing motion of the candle (that can be seen in the initial concept video). Another reason from moving away from this type of feedback is it not only distracts the users from their activities but restricts the number of people that can contribute to the activity... How can we keep the medium of flame and apply it so >3 people can participate in the same activity, with a progressive output?
Wednesday, 31 August 2011
Wednesday, 31st of August 2011 - Burning the candle at both ends (will it be a distraction)
- 3Go into the room your studying and take out all things that distract you.
- 4Light candles or spray something to help make you relaxed while studying this will help you be less forgetful.
- 5Once you are relaxed, organize everything you need to study and lay it out in order from hardest to easiest that way you do the harder ones first so if you get tired you'll know them already.
- http://www.wikihow.com/Avoid-Distractions-While-Studying
For each situation that has been mentioned, a bobbing candle may well be benificial if the right variables are controlled - ie. speed of the bobbing, intensity of the flame and light/ intensity of the heat.
Tuesday, 30 August 2011
Tuesday, 30th of August 2011
"Burning the candle at both ends..." is the name of the concept that was chosen today by the group to further explore. The loose definition is as follows:
burn the candle at both ends Fig. to work very hard and stay up very late at night. (One end of the candle is work done in the daylight, and the other end is work done at night.) No wonder Mary is ill. She has been burning the candle at both ends for a long time. You'll wear out if you keep burning the candle at both ends.
OR
burn the candle at both ends Fig. to work very hard and stay up very late at night. (One end of the candle is work done in the daylight, and the other end is work done at night.) No wonder Mary is ill. She has been burning the candle at both ends for a long time. You'll wear out if you keep burning the candle at both ends.
OR
burn the candle at both ends to get little sleep or rest because you are busy until late every night and you get up early every morning (usually in continuous tenses) She'd been burning the candle at both ends studying for her exams and made herself ill.
Basically referring to working too hard at a particular activity. However, other areas can be explored -
- Work/study - Can we use the concept to motivate or inspire each other to keep working late in the night by literally burning the candle at both ends... Will it affect the study or working as a possible distraction or something to send someone to sleep?
- Romantic setting - How will the couples react with something bobbing up and down in front of them? How can it stimulate the senses - Aromas? Level of light?
- Competitive - Can it be seen as a timer? How long has the other been racing etc. A varied intensity and speed can tell who is winning. Are there other variables?
- Music rehersal - The bobbing candle could adhere to being useful in musical practice - particularly with music having such a dependence on tempo and timing. Is there also a way of having the candle applied for tuning purposes? - evening out when the right note is played or when the right notes are played. A simple input is the music being played but with the output at the other end..? Evens out with harmony?
- Artists and writers - Co-authors may need to ability to easily know the progress of another writer - input may have to come from either "time spent" or a computer plug in for word processing. For artists it would be as simple as whether a piece has been created dependant on the artwork type.
- Insomnia and sleeping issues - Due to the candles relaxation properties it could be used to help with various sleeping problems such as insomnia. Inputs would be - noise monitoring - movement (micro & macro) - breathing patterns. The output at the other end would reflect the sleeping pattern of another person - erratic or slow and relaxed. May be able to calm each other down if they know someone else is sleeping calmly.
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