The link below will take you to the initial concept video presentation in which the group is choosing to explore:
http://dnb601-senseandsensuality.blogspot.com/2011/08/week-5-concept-presentation-burning.html
From exploring different pathways with the tutors, it seemed we should be looking at some different concepts - one of the key aspects of the design that we wanted to stick with however was the flame/candle side of the idea.
This concept of using a candle/flame was a crucial feedback medium in the context of the design. One of the main ideas in the design (and many other designs focusing towards intelligent interaction design) is the force of presence in the feedback/output side of the interaction. Controlled flame and in particular candles, bring warmth to the space, allowing most people to feel comfortable in their environment.
However, it is important that in the utilisation of the flame that we enhance the scenario in which the product is placed rather than deter the user from their current activity. This is due to the scenario/context of having multiple users contributing to a singular activity or project..
From here the group has explored various ways of moving away from the bobbing motion of the candle (that can be seen in the initial concept video). Another reason from moving away from this type of feedback is it not only distracts the users from their activities but restricts the number of people that can contribute to the activity... How can we keep the medium of flame and apply it so >3 people can participate in the same activity, with a progressive output?
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